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Rune factory 4 fodder bin11/15/2022 ![]() ![]() 7 game days for me to never need to farm ever again. I don't know why they let this be a thing.Īll in all, I'm satisfied with it, but I feel like I'm playing some RPG with an unnecessary farm simulator more than a harvest moon game. You can also place your kitchen/blacksmithery/chemistry table/fodder bin wherever the hell you want. It's nice choosing which festivals to have so you aren't locked out of your routine for a day, but in the end, it's most beneficial to buy all of them so there isn't really a choice. It lets you build stuff, expand stuff, and organize festivals. They do have a cool Prince Points system, which is another currency to make gold obsolete. THE WATER ORDINANCE, 1929 Thika River, Thika District APILI-C4IION by the East African Industrial Managcment Board. In all honesty, I'm more interested in the talking mailbox that no one else can hear. Her goost alter ego makes things interesting. At face value it sounds pretty dynamic but the stuff they say doesn't reflect that. There is a girl obsessed with being knightly, and is afraid of goosts, theres a super happy loli, theres a girl that I THINK they're trying to pass off as a FOB or something, an annoying detective girl, a butlyr girl who sleeps alot, a gothic lolita tsundere girl, and a musical elf girl. They have their quirks, but its not pronounced enough. I just feel like they're all too alike in RF4. There was no way you could mistake one person's dialogue for another, especially with opposite speak girl. The girls of RF4 aren't as interesting as RF3. Or how about somone makes a sticky adding codes ONLY to it, so people dont gotta sift through endless pages. the other thread for ARCode people just post shit nobody knows what region codes are for. No clue if it's good yet, but there are things that are mysterious enough to make me wonder why. If people are gonna post codes, can they post like gametitle/region/serial. There's a thought out story, and so far it seems much more developed than the previous RF games. I don't think the dungeons are elemental themed anymore either, which is a nice change of pace. You have a sort of overworld where random things spawn, and as you progress, the overworld gets bigger, letting you find new dungeons. The dungeon bosses are way more interesting, and the dungeon placement isn't as obvious. Combat in the beginning of RF 1-3 was impossibly hard cuz you fainted after 5 swings, but in RF4, I don't think normal weapon swings cost stamina, so it's definitely geared more towards combat. The most difficult thing to get that they commonly use as currency is probably just lumber and stone. Gold is pretty worthless, so I don't see a point in farming unless you want to do something with your vegetables. It seems to emphasize the dungeon exploring part alot more than farming though. But here are my first thoughts on it in case anyone else is hesitant on buying it. Anyone else get it? I bought it and it's pretty nice. ![]()
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