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Oculus app for mac11/20/2022 ![]() ![]() ![]() It’s too early to tell how Apple will handle this transition, but there’s a good chance that most existing compatible games won’t work at all with these new machines. Earlier this week, 9to5Mac spotted some iOS and macOS. The workplace standard version is available for free, with Pro features starting at USD 10 a month. The vSpatial Immersive Workspace also runs as a standard install for Windows 10 and Mac OS. Most analysts now agree that Apple will be transitioning away from Intel to ARM processors for at least some models of the Mac as early as 2021. SideQuest is a free desktop app that makes Oculus Quest sideloading a million times easier. Its platform is now available on Oculus Quest, as well as Oculus Rift/Rift S, HTC Vive, Windows Mixed Reality, and Steam VR. And as we’ve seen, even relatively big ones like Psyonix are skipping out.Īnd worse things may still be on the horizon. Many developers acknowledge Metal as a good renderer, but it requires dedicated attention that many smaller studios simply don’t have resources for. For now, OpenGL still works on the Mac, but as PC Gamer reported, many developers are thinking about passing on porting their games to the Mac out of a fear that Apple might pull support for OpenGL at any time. The lowest point came in 2018 when Apple announced it was deprecating the widely used cross-platform graphics renderer OpenGL in favor of its own Metal. Apple may have had a good idea with Apple Arcade, and it might even be building its own VR headset or (yes) a “gaming Mac,” but on the whole Apple has spent much of the last couple of years digging a grave for Mac gaming. For one thing, only high-end Macs have GPUs capable of adequately handling popular games like Rise of the Tomb Raider that get ported to macOS. That in itself is a reminder that Apple itself is responsible for this state of affairs. Even my roundup of the 20 best Mac games is problematic since a good chunk of those games won’t work on macOS Catalina because of the shift from 32-bit to 64-bit architecture. Eventually we scrapped the column altogether. Anecdotally, I could feel the state of Mac gaming growing worse when I was working on my monthly roundup of the best Mac games, as each time it grew harder and harder to find 10 or even five new games worth recommending. The situation undoubtedly grows direr when we venture away from popular games like Rocket League. Apply that figure to today’s Steam player count and, at best, that would mean that only around 300 people are playing Rocket League on a Mac. Psyonix dropped support for macOS in March, though, and PC Gamer reported that a mere 0.3 percent of Rocket League players played on macOS or Linux. You can get a good idea of how awful the situation is by taking a look at the figures for Psyonix’s popular 2015 soccer-with-cars game Rocket League, which still pulls in around 100,000 players per day on Steam. But virtual reality isn’t all that popular to begin with, so this is best understood as a problem underlying Mac gaming in general, which is in a particularly sorry spot right now. In March, Valve released a hardware and software survey showing that a whopping 85.69 percent of Steam users use Windows 10. But this isn’t really a case of macOS simply being an unpopular VR platform, although there are certainly figures for that. ![]()
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